Recent Changes

Thursday, May 25

  1. page Flash_Actionscript edited [[include component="page" page="menu-Flash_Actionscript" editable="1"…
    [[include component="page" page="menu-Flash_Actionscript" editable="1"]]
    A Flash Actionscript is a bit of computer programming that can be built into your animation using a limited set of commands.
    NOTE: These tutorials are all based on ActionsScript 2.0 (AS2)
    You MUST have created your flash file as an AS2 for these instructions to work -
    If need be, Change your file to to Actionscript 2

    FLASH - ActionScripts
    {Actionscript01.gif}
    (view changes)
    8:46 am
  2. page Flash_Change to 2 edited ... wikiName="cyberdog" page="menu-Flash_Actionscript" editable="1"…
    ...
    wikiName="cyberdog" page="menu-Flash_Actionscript" editable="1" ]]editable="1"]]
    Having rouble accessing the Actionscript 2.0 menu?
    Is it possible you created an Actionscript 3.0 file instead? You should change it back to 2.0 - here's how:
    {Flash-PublishSettings_chang.png}

    Go to FILE | Publish Settings
    Click on the FLASH tab in the middle top of the dialogue
    If the selector says "Actionscript 3" Change it back to "Actionscript 2"
    Click the OKAY button and save your file!

    (view changes)
    8:45 am
  3. page Flash_Change to 2 edited [[include component="page" wikiName="cyberdog" page="menu-Flash_Actionscr…
    [[include component="page" wikiName="cyberdog" page="menu-Flash_Actionscript" editable="1" ]]
    Go to FILE | Publish Settings
    Click on the FLASH tab in the middle top of the dialogue
    (view changes)
    8:38 am
  4. page Flash_Change to 2 edited Go to FILE | Publish Settings Click on the FLASH tab in the middle top of the dialogue If the se…
    Go to FILE | Publish Settings
    Click on the FLASH tab in the middle top of the dialogue
    If the selector says "Actionscript 3" Change it back to "Actionscript 2"

    (view changes)
    8:06 am
  5. page Flash_Programming_Addressing edited ... FLASH - Addressing [[include component="page" page="menu-FlashProgramming"…
    ...
    FLASH - Addressing
    [[include component="page" page="menu-FlashProgramming" editable="1"]]
    For a button WITHIN a symbol to control the main movie (or a parent) the code looks like this:
    on (release) {
    _parent.gotoAndPlay('framelabel');
    }

    Create a MOVIECLIP Symbol Called BALL. Movieclip Symbols are different from Graphic symbols in that they can be given NAMES, and BEHAVIORS that make them act like mini Flash movies within the big Flash movie
    Drag an INSTANCE of “Ball” to the stage
    (view changes)
    4:29 am

Wednesday, May 24

  1. page Flash_Buttons edited ... - Different colour effects according to the "state" - A single shadow for all state…
    ...
    - Different colour effects according to the "state"
    - A single shadow for all states of the button
    ButtonsIs your button refusing to work?
    Buttons
    within Buttons is BAD!might be the problem!
    Are your scripts not working when you click that button?
    ...
    that you DON"TDON'T create buttons within buttons!
    IF A BUTTON DOESN'T RUN THE ATTACHED SCRIPT:

    Double click the button
    Select the graphic within
    (view changes)
    10:01 am
  2. page Flash_Buttons edited ... A Button is simply a flash SYMBOL graphic that has been changed from MOVIE CLIP to BUTTON mode…
    ...
    A Button is simply a flash SYMBOL graphic that has been changed from MOVIE CLIP to BUTTON mode.
    Create a simple oval to use as a button. Hit [F8] to turn it into a symbol, and "Designate" it as a BUTTON object.
    Buttons can also be programmed to change or "animate" when rolled over or clicked.
    There are FOUR possible "States" stored into four distinct frames of the button symbol:

    {Flash-Buttons_Actionscript01.png}
    ATTACHING A SCRIPT to a BUTTON
    ...
    {FlashButtons01.jpg}
    BUTTON "ANIMATION"
    Buttons can also be programmed to change or "animate" when rolled over or clicked.
    There are FOUR possible "States" stored into four distinct frames of the button symbol:

    UP - Stores what the button looks like as it sits on the screen
    OVER - Shows the "rollover" state when the mouse rolls over the button
    (view changes)
    9:59 am
  3. page Flash_Buttons edited ... Select the button on your stage, and you can assign an ACTIONSCRIPT to it. Hit [F9] to open …
    ...
    Select the button on your stage, and you can assign an ACTIONSCRIPT to it.
    Hit [F9] to open up the actionscript dialogue and click on the button
    ButtonsPLAY button script
    Buttons
    should always start with
    ...
    so locate
    Global
    Global Functions -
    ...
    on ON
    There are "Parameters"

    choose "release", then Go
    to be assigned to the function, for instance, setting the GOTOEND of that first line to use "Go To and STOP",continue the script there
    choose Timeline Control
    and specifying FRAME10double click on "play"
    Your script is done! If your "movie" is stopped, it this button
    will makeresume playing it. Go test it and see that it works
    GOTO button scripts
    You can use "gotoAndPlay" or "gotoAndStop" commands instead of
    the "play" command above to have your movie jump to a particular scene or frame 10 if the button is hit.
    {FlashButtons01.jpg}
    BUTTON "ANIMATION"
    (view changes)
    9:58 am

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