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Modelling a Set
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CGI in Live Video
MODELLING a SET
Create a "Virtual Set" in Anim8or by recreating Room 202
You can work in groups of up to 4 students by designating specific objects that need modelling
Your work will be evaluated INDIVIDUALLY, but the objects can be shared later between group members
Your work will be evaluated based on the following
Model EFFICIENCY (keep the polycounts low)
Model DETAIL - Accuracy of SCALE
QUANTITY of Models Created
Proper NAMING of objects!
GUIDELINES and TIPS
Allow 1 GRID UNIT to represent 1 FOOT in real life. Use a tape measure to get the proportions of objects "right"
Use SNAP-TO GRID
to draw straight lines! Set your GRID OPTIONS to FIXED and a grid-line every 1 unit.
Use REFERENCE IMAGES
Borrow a digital camera and grab images to "remember" how things look.
to simulate detail! Woodgrain, Floor tiles, Keyboards could all be applied to object faces to simulate detail.
NAME YOUR MATERIALS!
When objects are merged into other files, it's CRUCIAL that the materials used all have UNIQUE NAMES.
This project is due by the end of this week!
COMBINING OBJECTS to make a SET
Gather all TEXTURE files into the same folder - they MUST stay with the AN8 file when submitted!
Be sure that your objects have all been NAMED
Use OBJECT - IMPORT to combine multiple objects into the same AN8 file
BUILDING SETS in a SCENE
There are two approaches to how your objects can be integrated into a SCENE:
Watch the expanding timelines!
1. Combine all objects into one SINGLE UNIFIED OBJECT and build it ONCE into the scene
- Fewer tracks are ultimately needed in the Scene timeline making animation easier - The single Object can be resized easily to accommodate your characters
- Limits movement or animation of components within your set - Component objects may not be as easy to "upgrade" if they've been copied and pasted multiple times
2. Assemble the set from MULTIPLE OBJECTS and build EACH into the scene
- Upgrading a component object later "ripples" it through to any instance of it's use in any scene
- Requires more tracks in the timeline, even if the object isn't going to be animated; Requires careful placement for each object to match the other; Individual objects CAN'T be grouped together, or resized in unison.
Solution - Create your set in "Chunks"
Combine all objects that aren't likely to move in unified SET OBJECTS
Keep a few "flyaway" or "moveable" objects (ceilings, doors, furniture) as unique "props"
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