MODELLING a SET




ASSIGNMENTFudgeBathroom.jpg
Create a "Virtual Set" in Anim8or by recreating Room 202
  • You can work in groups of up to 4 students by designating specific objects that need modelling
  • Your work will be evaluated INDIVIDUALLY, but the objects can be shared later between group members

EVALUATION CRITERIA
Your work will be evaluated based on the following
  • Model EFFICIENCY (keep the polycounts low)
  • Model DETAIL - Accuracy of SCALE
  • QUANTITY of Models Created
  • Proper NAMING of objects!

GUIDELINES and TIPSKhanLab.jpg
  • Use SCALE!
    • Allow 1 GRID UNIT to represent 1 FOOT in real life. Use a tape measure to get the proportions of objects "right"
  • Use SNAP-TO GRID
    • to draw straight lines! Set your GRID OPTIONS to FIXED and a grid-line every 1 unit.
  • Use REFERENCE IMAGES
    • Borrow a digital camera and grab images to "remember" how things look.
  • Use TEXTURES
    • to simulate detail! Woodgrain, Floor tiles, Keyboards could all be applied to object faces to simulate detail.
  • NAME YOUR MATERIALS!
    • When objects are merged into other files, it's CRUCIAL that the materials used all have UNIQUE NAMES.

DUE DATE
This project is due by the end of this week!



COMBINING OBJECTS to make a SET
  • Gather all TEXTURE files into the same folder - they MUST stay with the AN8 file when submitted!
  • Be sure that your objects have all been NAMED
  • Use OBJECT - IMPORT to combine multiple objects into the same AN8 file



BUILDING SETS in a SCENE
There are two approaches to how your objects can be integrated into a SCENE:

Method
Advantage
Disadvantage
Watch the expanding timelines!
1. Combine all objects into one SINGLE UNIFIED OBJECT and build it ONCE into the scene
- Fewer tracks are ultimately needed in the Scene timeline making animation easier - The single Object can be resized easily to accommodate your characters
- Limits movement or animation of components within your set - Component objects may not be as easy to "upgrade" if they've been copied and pasted multiple times
Sets01.jpg
2. Assemble the set from MULTIPLE OBJECTS and build EACH into the scene
- Upgrading a component object later "ripples" it through to any instance of it's use in any scene
- Requires more tracks in the timeline, even if the object isn't going to be animated; Requires careful placement for each object to match the other; Individual objects CAN'T be grouped together, or resized in unison.
Sets02.jpg

Solution - Create your set in "Chunks"
  • Combine all objects that aren't likely to move in unified SET OBJECTS
  • Keep a few "flyaway" or "moveable" objects (ceilings, doors, furniture) as unique "props"