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Intro to Anim8or
Lip Synch with Morphs
There are only 12 basic shapes needed to express most phonemes (letter sounds) in the English language.
By pre-fabricating these shapes, you can fairly call them into your animation to synch them with any dialogue you've recorded.
Create a script for your dialogue - don't try to "wing it"
Record your Audio
first. (Stay tuned - the instructions on how to record have changed to use the USB mics & headsets)
Keep it short and simple if you're never done this before.
You don't have to show ALL of you talking character from the front. (Strong Bad of
opens many of his emails with his BACK to the viewer. Instead of animating the recitation of an email, he just bobs his head in time)
HINTS from Richard Williams "The Animator's Survival Guide"
Top teeth are FIXED, Lower teeth and jaw can move
The tongue moves too fast to tween - it needs only two positions and only a frame to get there
Important consonants like M, B, P, F, V, T or TH need at least 2 frames
LIP SYNCH ASSIGNMENT
Record the audio and create ALL the necessary mouth shapes in your character project to effectively pronounce a short (5-10 second) phrase.
Create a NEW SCENE in your movie with a close up of your character saying that phrase.
Distinction and quality of phoneme shapes
Effectiveness, quality and believability of the final rendered animation
help on how to format text
Turn off "Getting Started"