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SAUCER ATTACK - Intro to Animation
Texture Map Earth
This project uses the FLYING SAUCER 101 file you made earlier
1. Start your SCENE
Go to SCENE Mode
Use BUILD - ADD OBJECT and add your Flying Saucer
Notice that the object arrives at the ORIGIN of your scene - location 0,0,0 in the 3D "Universe"
2. Use QUAD VIEW
Hit the period [.] key on your NUMERIC KEYPAD to toggle into "Quad View"
This allows you to quickly adjust the positions and rotations of objects in your movie. Try using the MOVE tool in each of the four quadrants to see how you can place the saucer just about anywhere you need to
3. ADJUST your CAMERA
Select the Camera
In the LEFT VIEW window, ROTATE it (use the RIGHT mouse button!) so it's not pointing DOWN so much
MOVE the camera so it's closer to the "Ground"
The SCENE you're arranging should emulate a real movie set - cameras are rarely pointed toward the ground - they more typically point at the horizon, or are level to the stage floor
4. SET UP your ENVIRONMENT
Okay - so now you need a backdrop - there are plenty available on the handouts folder, or on the web if you know how to load them in:
Click SETTINGS - ENVIRONMENT
Choose the following
LEFT should be -180 and RIGHT 90
Click file LOAD and search the DOCS HANDOUTS folder for MAY - Media_IMAGES - GRAPHICS - BACKGROUNDS. There's a starfield in there that should work well
Turn OFF the GroundGrid
5. Check the CAMERA'S VIEW
Environmental backgrounds can only be viewed by the "Camera" view
Turn off the QUAD view [numeric period key]
Tap the numeric  key to choose CAMERA view
Notice your TIMELINE a the bottom of the scene screen. You're given 72 frames (seconds @ 24fps) as a default, and you start in frame 0. LET's FIX THAT to give us 150 frames @ 30fps:
FIX the FRAMERATE & ADD MORE FRAMES
Click VIEW - PREFERENCES
Change the FPS (frames per second) to 30
Click on "Limit Playback"
Click SETTINGS - SCENE
Name the scene "Saucer Attack" if it still needs it
Set the LENGTH of your scene to 150 - that'll give you 5 seconds of animation time
6. ON YOUR MARKS
Click the numeric  keypad to view your set from the top.
Choose the MOVE tool, and move your saucer BACK until it's right off the visible "stage"
Tap the [F] key to fill the screen and see the saucer again
Keep moving it back off the stage and hit [F] again
7. GET SET
View from QUAD VIEW [.] and you can see your saucer moving offscreen from the camera view.
Keep moving it from the TOP VIEW window - note you DO NOT have to actually click on the SAUCER object to move it, neither do you HAVE to keep hitting the [F] key to keep moving it. You can simply monitor it's progress in the CAMERA window
Be sure you're still in FRAME 0 in the timeline
You can click the REWIND button to make sure
Click the "Keyframe Generator" on the lower left of the tool panel. This is kind of like a RECORD button - but it records KEYFRAMES - specific frames that hold specific locations of your objects
FIRST KEYFRAME - Use the MOVE tool to "nail down" a keyframe in frame 0 for your saucer - just click the move tool anywhere in the TOP window
Now hit the FAST FORWARD button to take you to the LAST frame in your scene
LAST KEYFRAME - Use the MOVE tool to drag the saucer back in front of the camera, and even let it travel past the camera in a straight line
Click the PLAY button - if yo've done everything properly, you should see your saucer travel in a straight line toward and past the camera
"Scrubbing" a movie is playing it forward or backward using a controller
Use the ARROW KEYS on your keyboard to scrub the movie one frame at a time
IF you have the latest version of Anim8or, you have a "Scrubbing Handle" that you can drag with your mouse at the top of your timeline
So far your scene has only TWO keyframes
A starting keyframe
An ending keyframe
You can click in the timeline on EITHER the first or last frame, and adjust the location of the saucer in those keyframes. As long as the keyframe generator is on, ANIM8OR will record your work
10. ANIMATE your CAMERA
Now it's time to add a PAN to your camera so that it "tracks" the saucer's flight
Keep the KEYFRAME generator ON, "Rewind" to the starting frame and use the TOP view for these steps:
In Frame 1, ROTATE the camera so that it has the saucer in frame to the right side
FAST FORWARD to frame 149 and ROTATE the camera to put the saucer at the right side of the frame again
Try playing your movie, and you'll see the camera move, but too quickly for the saucer to stay in view
Scrub to the middle of the movie (frame 75) and ROTATE the camera to give it a third keyframe. Now play your movie and see how it looks.
RULES OF KEYFRAMES
Keep the NUMBER of keyframes you use to a minimum
Line up your keyframes
help on how to format text
Turn off "Getting Started"