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This is an advanced modelling exercise, but it can introduce students to more powerful modelling tools!
Use the notes and illustrations below, and see how you do!
Suggested Step by Step
1. Create and mold a primitive
Create a sphere with 24 vertical segments
Convert it to Mesh
Select every third "segment" (drag select from the top view works well)
Create "ribs" - by using the "
" tool and dragging slightly
. Carve the Pumpkin Shell
Enter POINT EDIT mode
Turn OFF the BACK button
Failing to do so will result in slicing up the BACK of your pumpkin, as well as the face!
Use the "
" tool and try to drag between pre-existing points.
Select and delete the faces you want to remove
Select and delete any unnecessary edges or points
2.1 Lift the Lid
You can "detach" the lid by going back to OBJECT EDIT mode and copying your entire pumpkin.
HIDE the pumpkin and PASTE a copy back in it's place
In POINT EDIT mode, select the LOWER points and delete them to leave only the lid,
Return to OBJECT EDIT mode and move the lid up a but
UnHide the big pumpkin, and hide the lid
Return to POINT EDIT mode and this time delete just the lid points.
Return to OBJECT EDIT mode and UnHide the lid
If you chose your points carefully, you can get two pieces that "fit" together
3. Expand the shell
In POINT EDIT mode, Use the "Shell Tool"
Click and Drag on your pumpkin's face, and it should "grow a shell"
Do the same for the lid
4. Apply a Texture Material
RIGHT MOUSECLICK this link and use "Save Link As" to Download this
Pumpkin Skin Texture file
Open up the Materials panel and make a new "Pumpkin Skin" material
Click the TEXTURES option
Under AMBIENT, click the button with three dots to CHOOSE an appropriate texture file
In the "Texture Selector", click LOAD TEXTURE and load up the image of the pumpkin skin
Click OK and apply the texture to the Ambient, Diffuse and Bumpmap settings. Adjust BUMPMAP from 30% to 80%
Click OK and return to the main editor
View the results:
You SHOULD see texture applied to the object, but sometimes hardware glitches prevent it from showing up. If that's the case, you can try either or both of the following:
Select the Pumpklin and Click the UV button to adjust the application of the texture
Use VIEW - PREFERENCES and turn off "Use Shaders"
5. Add a Candle
Model a simple candlestick and flame, and add it to the interior of the pumpkin
6. Create a Scene
Add a background
Include the Pumpkin, Candle, a Spotlight and Local Light
Name all objects appropriately
Make the Local light a "child" of the candle object
Turn on shadows
SAVE the image and add it to your portfolio!
Skills & Techniques
Cut Faces Tool
Turn off BACK before starting
"Add Edge" Tool
help on how to format text
Turn off "Getting Started"