Anim8or-Saucer101

FLYING SAUCERS 101
INTRO STEPS: | setup | start modelling | moving around | materials | lathing | extruding | ray guns |
RENDERING PICTURES: scenes | lighting | rendering | cameras |
tips | polycount | evaluation

Exercises: Blueprint | Flying Saucer Poster | Flying Saucer Movie | Spaceship | Pumpkin


Flying Saucers 101

This is an introductory lesson for 3d Modelling and Animation using a freeware application called Anim8or by Steve Glanville.
READ carefully and don't skip a step, and you'll develop requisite skills and vocabulary that you'll need for later, more advanced tutorials.

Anim8or-Lighting03x.jpg
OBJECT mode. This it like a "virtual fabrication workshop" where you can construct props for your animated movies. In this exercise, we're making flying saucers.
1. Create a SPHERE
  1. Use Anim8or_SphereTool.png anywhere on screen to make the saucer part.
    NOTE: A sphere is a simple "primitive" 3D object.
    1. It CAN be:
      1. Easily resized
      2. Reduced or Increased in polycount
    2. It CAN'T be:
      1. Squished, Cut, or Molded until it's been converted into a mesh

  2. Double clickthe sphere and change:
    1. It's diameter to 100,
    2. It's xyz location to 0,0 and 0.> >> It's now been relocated to the exact center of your virtual universe.
    3. Set it's "Div Lon" (Longitudinal Divisions) to 24 to make it smoother around it's equator. Click OK
Anim8or-Saucer01.gif
2. Convert the SPHERE to MESH.
  1. With the sphere selected, use BUILD | CONVERT TO MESH from the dropdown menu.
    Notice that the "bounding box" turns from yellow to WHITE. This will allow the sphere to become "bendable" so it can be sculpted.
Anim8or-Saucer02.gif
3. SQUASH the SPHERE into a SAUCER
  1. turn off the X and Z switches Anim8or-xYz.gif - this will allow only the height (Y) to be modified.
    ANIM8OR100: Use the left mouse button to choose the Y-axis. Use the RIGHT mouse button to toggle multiple switches on or off
  2. Use NON-UNIFORM SCALE Anim8or_NonUniform_Scale.png to "squash" the shape into a saucer.
  3. Remember to turn on X and Z back on - you will need them later.
Anim8or-Saucer.gif
4. Hide the Saucer
  1. SELECT it, then just hit the small 'h' key on your keyboard
    NOTE: Hidden objects can be restored by tapping a CAPITAL H on the keyboard - try it, then re-hide the saucer
Anim8or-Saucer025.gif
5. Create another SPHERE
  1. Repeat STEP ONE, but make this one 50 units diameter, with 12 DIV LON and 16 LAT
  2. Place it at xyz 0,0,0
    This will become the DOME. Notice that primitives have a YELLOW bounding box when selected!
Anim8or-Saucer03.gif
6. Convert the SPHERE to MESH
  1. Just as you did before, use BUILD | CONVERT TO MESH from the dropdown menu.
    Notice that primitives have a WHITE bounding box when selected!
Anim8or-Saucer04.gif
7. SELECT the bottom half
  1. You have to first go into POINT EDIT MODE Anim8or_Point_Edit_Mode.png
  2. Select WIREFRAME view Anim8or b_wire_u.gif (it's near the top of the screen)
  3. Select the VERTEX SELECT option under COMPONENT so that you will only affect the points.
  4. Use the DRAG SELECT tool Anim8or Drag Select.gif to select only the points of the dome BELOW the equator.
Anim8or-DomeCleave.gif
8. DELETE the BOTTOM HALF
  1. Hit the delete key and return to smooth shaded view Anim8or_Smooth-Shaded-View.png to see the newly cleaved dome.
Anim8or-Saucer05.gif
8. UnHide the Saucer
  1. Return to OBJECT EDIT MODE by clicking the Anim8or_Object_Edit_Mode.png in the top left corner of the toolbar.
  2. Hit SHIFT-"H" on your keyboard to SHOW ALL OBJECTS.
    CONGRATULATIONS! You now have a very basic saucer object that we can customize in the next lesson.
Anim8or-SaucerV1.gif
ONWARD to MOVING AROUND

VIDEO DEMONSTRATION