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Anim8or - FoxLogo
Your next challenge is to create a customized version of the famous "Fox" logo, incorporating YOUR name into the design
To do this convincingly, you'll need a REFERENCE IMAGE to illustrate:
The SHAPES of objects you'll need to model
The RELATIVE LOCATIONS of objects in the scene
The LIGHTING that you want to try to emulate
Here's your REFERENCE IMAGE:
You can download this
to use in your Environment setup
Start with the TEXT EXTRUDED elements - note the relative sizes
Add key "buildings" one at a time - each represents it's own challenge. The tools needed to create it will differ.
1. The Logo
Create the "20"
Start with the TEXT tool, and type simply the "20" part to begin
Scale the text so it's nice and big on the screen
Double Click to change the font to ARIAL BLACK
Use BUILD EXTRUDE to make the text 3D - 100 units deep would be good
Create the other text
The "th" can be made in a similar way
If you want to POINT EDIT the "th" - remember to UNGROUP it first
Type the CENTURY and your NAME instead of "Fox" - in this case I used "South"
Create the "shelves" under 20
Use the Primitive CUBE tool - Try dimensions of 100 x 2 x 100
Copy/Paste the shelf and move it down slightly, then alter it's dimensions to 95 x 2 x 95
Copy/Paste/Move that shelf down to appear below "Century". Another could appear below your name (or "South" in this case)
2. The Buildings
Start with the easiest first (the base)
Start with Primitive Cubes to get the relative proportions right, then convert them to MESH
Experiment in POINT EDIT mode to manipulate the faces:
Inset Faces (I)
Extrude Faces (X)
Scale Face (K)
Continue on to the spotlight building and Spotlight table - it's up to YOU to figure out the most effective and efficient way to contruct these elements. Do your best to remain accurate to the objects in your reference image!
The SPOTLIGHT TABLE
Create a NEW Object
Create a cube 5x1x5
This will be the top shelf of the table. Center it at 0,0,0 in your object window
We're going to "grow" the legs from this cube
Double click the cube and segment it into 5 divisions along the X and Z axis
Convert the primitive cube to MESH
View the underside of the table and select the 4 faces at each each corner
Use the EXTRUDE FACES tool to create the four leg sections simultaneously
Based on your work with the "Eggplant" exercise, you should be able to use the "ROTATE FACE", "EXTRUDE FACE", and "SCALE FACE" tools to develop your legs.
Work on only TWO legs at a time to maintain a kind of symmetry
The final piece should appear as close to the reference photo as possible. Remember you can go back into POINT EDIT mode and adjust relative lengths and sizes of the segments as needed.
EXAMPLE: The PIER
These images should give you the clues you need to create the "pier" - it uses only techniques that you've used up until now.
Start by customizing an "n-gon" with 24 faces
Hand in the following (appropriately named please):
A rendered 1800x1200 pixel jpg of YOUR logo that matches the angles from images shown above
Your final AN8 file
Don't hand in the stock background - it will already be in the folder
Accurate and effective creation of component OBJECTS
Resemblance to the original logo on the right
Appropriate and reasonable polycount
Camerawork in SCENE to match the original
Lighting in SCENE to match the original
help on how to format text
Turn off "Getting Started"